Ki KhangaKi Khanga: The Sword and Soul Role-Playing Game is an immersive fantasy role-playing game (RPG) that allows players to fulfill real-world social needs through interaction during imaginative play. Although Ki Khanga may appear to be a game of simple make-believe, the emotions, camaraderie, and accomplishments experienced by players are real, suggesting that this game of African heroes and sheroes, warriors and witches, sages and storytellers, kings, queens and clerics has real-world implications for its players.

Ki KhangaKi Khanga is an African-inspired epic and heroic fantasy roleplaying game that uses regular playing cards to resolve conflicts and to achieve feats in a fun and dynamic way that keeps the action and drama moving.

Ki Khanga: The Sword and Soul RPG contains all the tools and guidance players need to don the roles of sword, spear and bow-wielding warriors; powerful Babalawo and Nana priests, who control the forces of nature; nangas, who cast powerful magic through their nkisi statues; and countless other occupations, all creatable through Ki Khanga’s free form character creation system.

Taking many inspirations from oral history and literature, Ki Khanga gives players a unique experience, immersing them in a world of African folklore and culture. Add in some Sword and Sorcery excursions into the forests, desert, plains, rivers, seas and sprawling metropolises, along with ancient temples and powerful gods and demigods and you have Ki Khanga – classic tabletop roleplaying, with a fresh configuration of friends, fiends, foes and formidable dangers.

Ki KhangaThe guide – or referee, if you will – is called the Griot, and it is his or her responsibility to create the story structure, enforce rules, and describe actions. Though the Griot guides the story, the development and enactment is dependent on the creativity of the players. Players meet in small or large groups and work under a guiding set of rules to accomplish imaginary tasks. Thus, Ki Khanga functions as a form of group-related, organized, controlled, waking fantasy.

Ki KhangaThe notion that needs are met through RPGs is evidenced by the multitude of playtime hours accrued by groups as well as the ways that players bond, construct inside jokes, and revel in retelling specific adventures. When I was in high school, I committed to memory most of the rules from the core books of the Dungeons and Dragons RPG – the Player’s Handbook and the Dungeon Master’s Guide – and I could tell you what page(s), in what book, a rule, a weapon, a race, or a character class was on.

You do not put that much effort into a game unless it meets several of your needs.

Games have the potential to fulfill genuine human needs, engage learners, and unite people in unprecedented ways.

Ki KhangaFantasy games have been used to improve comprehension, spelling, and critical thinking for students with learning-disabilities.

Research on role playing games has shown that they contribute to higher levels of well-being, less depression, and less mental debilitation among older adults.

Playing games is an important activity in all cultures, at all age – and economic – levels, providing strong evidence that game-play contributes to a variety of positive effects on humanity.

Ki KhangaOne specific game genre that contributes to an assortment of cognitive health benefits is the RPG. Role-Playing Games allow players to become a character in a game by taking control of the character’s dialogue and actions.

This can be a deeply personal process in which a player delves into the character’s psyche. When a player merges minds with a fictional character, the process can result in a significantly higher level of character attachment compared to other forms of character-driven media. Some of the cognitive benefits of RPGs include the ability to experience other perspectives, practice visualization, escape social pressure, increase personal control, improve social skills, and release unconscious fantasies.

Ki KhangaWhile Massively Multiplayer Online (MMO) RPGs, like World of Warcraft, allow players to meet in virtual spaces via the internet, tabletop RPGs, like Ki Khanga, typically require in-person group play. Regardless of the type, RPGs have the power to fulfill real-world needs.

Yet, it is not the mere act of role-play that satisfies needs; rather, it is through the act of communication in role-play that serves this function. Tabletop fantasy RPGs are guided entirely by talk and interaction. As such, they have much potential to teach us about communication and the subsequent needs that are met.

Symbolic worlds move toward each other to overlap through communication. It is an emotional understanding that enables group members to sympathize, empathize, and identify with one another.

Ki KhangaTo identify instances in which symbolic convergence occurs, examine the fantasy-themes that develop and emerge during communication. A fantasy theme emerges when a specific idea or discourse is supported within a community. The tempo of the conversation picks up. People grow excited, interrupt one another, blush, laugh, and forget their self-consciousness. In essence, when others gravitate toward a line of dialogue, the discourse expands, like a chain reaction.

When group members respond appropriately to a fantasy, they publicly display a verbal and nonverbal commitment to an attitude or perspective in an observable way – if we cheer a hero’s action, for example, we support that action; if we laugh at a character’s antics, we define his behaviors as deserving laughter. Typically we do this without giving it much thought.

Ki Khanga 4Participation in fictional extraordinary activity fulfills an important need to experience the world in exciting ways with the benefit that no real danger will take place.

So, as you can see, Ki Khanga has many psychological, sociological and emotional benefits. You should back the game’s Kickstarter for that.

You should also back Ki Khanga because the game is created and written by two of the most popular authors of African-inspired fantasy – Milton Davis and Balogun Ojetade. Balogun Ojetade, a forty-year veteran of tabletop role-playing games, created the gaming system and then Milton Davis and Balogun Ojetade worked together to create the world of Ki Khanga, its history, people, creatures, setting and natural laws.

And, Ki Khanga boasts the superb artistic talents of Eugene R. Young, Stanley J. Weaver, Chris Miller, Bryan Syme, and Sarah Macklin.

Finally, everything you could ask for in a role-playing game setting is in Ki Khanga: an angry Creator-God, scheming nobles, powerful, and often frightening, ancestral, nature and supernatural spirits, mighty warriors and hunters, fierce battles on the pyramid-strewn savannahs of Kamit, in the fighting pits of Oyo, and beyond.

It’s all in the world of Ki Khanga, and it’s almost ready to be enjoyed at your gaming table. The game is written and in final draft layout right now. We have about a third of the art already finished and in place.

Are you ready for African-flavored fantasy gaming? Are you eager to see African-inspired characters and settings in your game’s artwork? If your answer is yes, Ki Khanga can and will give you what you want to see and experience.

Join us in making Ki Khanga a reality!

About Balogun

Balogun is the author of the bestselling Afrikan Martial Arts: Discovering the Warrior Within and screenwriter / producer / director of the films, A Single Link, Rite of Passage: Initiation and Rite of Passage: The Dentist of Westminster. He is one of the leading authorities on Steamfunk – a philosophy or style of writing that combines the African and / or African American culture and approach to life with that of the steampunk philosophy and / or steampunk fiction – and writes about it, the craft of writing, Sword & Soul and Steampunk in general, at He is author of eight novels – the Steamfunk bestseller, MOSES: The Chronicles of Harriet Tubman (Books 1 & 2); the Urban Science Fiction saga, Redeemer; the Sword & Soul epic, Once Upon A Time In Afrika; a Fight Fiction, New Pulp novella, Fist of Afrika; the gritty, Urban Superhero series, A Single Link and Wrath of the Siafu; the two-fisted Dieselfunk tale, The Scythe and the “Choose-Your-Own-Destiny”-style Young Adult novel, The Keys. Balogun is also contributing co-editor of two anthologies: Ki: Khanga: The Anthology and Steamfunk. Finally, Balogun is the Director and Fight Choreographer of the Steamfunk feature film, Rite of Passage, which he wrote based on the short story, Rite of Passage, by author Milton Davis and co-author of the award winning screenplay, Ngolo. You can reach him on Facebook at; on Twitter @Baba_Balogun and on Tumblr at

8 responses »

  1. I’ve never been into RPGs but this seems like such as awesome idea! It’s a project well worth backing.

  2. Fujimoto says:

    I’ll definitely be sure to contribute! I’ve been waiting so long for this moment. I wish I could get the on-line game with you, but that’s rather out of my price range. The $25 donation is the most likely for me. I’m very happy to see you’re very close to the goal now, and after only a short time after the announcement! Gamers are really clamoring for Ki Khanga!

    • Balogun says:

      Thanks, so much, for your continued support, Fujimoto! I look forward to one day playing Ki Khanga with you face-to-face.

      • Fujimoto says:

        You’re welcome. Thank you for making such an amazing game! Heh, that would be something, playing face to face. I sure hope we can one day!

        I made my pledge! I hope it reaches 100% in an hour!

  3. eranamage says:

    Reblogged this on Library of Erana and commented:
    Looks great

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